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Goals for newer players

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Goals for newer players Empty Goals for newer players

Post  Maillig Thu Mar 03, 2011 11:53 am

These are my goals (which have helped been set by higher players). Who knows you may want to follow them.

-Get at least a colony on each luxury good
-Have a decent standing army
-Hideouts at high levels with maximum spies
-Getting an active list of friends
-Researching and getting academy to a higher level
-Upgrading Tavern/Museum
-Upgrading town hall to the point where you can steadily support it with wine. Twisted Evil
Maillig
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Post  Guest Sun Jun 12, 2011 10:57 am

Yes, these are very well planned goals. I have followed many of them.

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Post  Maillig Sun Jun 12, 2011 7:37 pm

I manged everything except the spies. It's difficult trying to upgrade them when there are so many things to upgrade.
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Post  Francie Sun Jun 19, 2011 5:12 pm

Upgrade the warehouses and try and keep resources within the "safe" level until you want to use them to build. Try and time it so that you know when your ships will land with excess resources for an upgrade. Log on whenever you can to check and upgrade when you know the resources are going to be there.

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Post  Mahniex Sun Jun 19, 2011 5:35 pm

I agree with most except for the hideout. If you are not an aggressive player and you make sure that attacks on your colonies do not pay (= high warehouse levels) you don't need hide outs.
Most of my colonies have 3 warehouses - one has 4. They average 20 to 27k safe resources each
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Post  Maillig Tue Jun 21, 2011 11:03 am

Mahniex wrote:I agree with most except for the hideout. If you are not an aggressive player and you make sure that attacks on your colonies do not pay (= high warehouse levels) you don't need hide outs.
Most of my colonies have 3 warehouses - one has 4. They average 20 to 27k safe resources each

Trust me hideouts are important, they can really pay off in times of war.
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Post  Amplanohre Tue Jun 21, 2011 11:56 am

Hideouts are only important to players who have a need for spies that means that hideouts are not a necessity for players who:
  • are non aggressive
    who have a high safe limit


This is because spies are good for two things:
  • spying on someone else's town (attack prep)
    making sure others have a hard time spying on your town (defensive esp)


Players with lots of warehouses/high safe limit have no need for defensive espionage and non aggressive players have no need for attack preparation espionage. If you're a player who satisfies one of these conditions, your need for a hideout is significantly less and if you satisfy both conditions, then a hideout is more or less a waste of space.
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Post  Guest Tue Jun 21, 2011 12:10 pm

Amplanohre wrote:Hideouts are only important to players who have a need for spies that means that hideouts are not a necessity for players who:
  • are non aggressive
    who have a high safe limit


This is because spies are good for two things:
  • spying on someone else's town (attack prep)
    making sure others have a hard time spying on your town (defensive esp)


Players with lots of warehouses/high safe limit have no need for defensive espionage and non aggressive players have no need for attack preparation espionage. If you're a player who satisfies one of these conditions, your need for a hideout is significantly less and if you satisfy both conditions, then a hideout is more or less a waste of space.

I completely agree with that.

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